Wie World of Warcraft zur Verschiebung von Warhammer Online beigetragen hat
von Andreas Waschinski // 12. September 2008, 17:43 Uhr
abgelegt in: Pay 2 Play
Gegenüber MTV hat Mark Jacobs, Chef von Mythic Entertainment, erläutert, dass die Qualität der ersten World of Warcraft Erweiterung zu einer höheren Erwartungshaltung der Spielern geführt hat, weshalb man sich dazu entschloß den Release von Warhammer Online: Age of Reckoning zu verschieben.
“We obviously had a major bump when ‘Burning Crusade’ came out. When [Blizzard] released that expansion, they raised the expectations of the player; they put in some of what we call ‘water cooler quests,’ the things that you talk about around the watercooler. We looked at the amount of content they put in that and said we need more time if we want to add some of those things, if we want our own water cooler quests or more water cooler quests. So our choice was to delay the game and spend more time on it. It was a major bump.”
Der Release von Warhammer Online war ursprünglich für 2007 geplant.

Kommentar verfassen